INFO (TAV) (Unfinished)
Aug. 16th, 2024 12:55 am
Overview
NAME Confidence ('Connie')
CANON Baldur's Gate 3
CANON POINT Mid-Act III, Level 12
AGE 20
SPECIES Tiefling (Asmodeus)
GENDER Male
APPEARANCE Description | Image | In Game (with fixed eyes and brows)
CLASS Sorcerer (Wild Magic)
BACKGROUND Noble
HEIGHT 4'9" (5'3" with horns)
BUILD A bit too thin for his own good.
HAIR Teal, dreads and braids with beads.
EYES Iris and pupil-less white.
VOICE Soft, quiet and nervous.
FEATURES Most noticeable are his tiefling attributes such as the horns and tail, as well his unusual coloring and freckles. He has a knotted scar about a foot and a half down his tail, and commonly has a white ferret rolled around his neck like a scarf.
PLAYER Draiol
TIMEZONE GMT+1
CONTACT
draiol
CANON Baldur's Gate 3
CANON POINT Mid-Act III, Level 12
AGE 20
SPECIES Tiefling (Asmodeus)
GENDER Male
APPEARANCE Description | Image | In Game (with fixed eyes and brows)
CLASS Sorcerer (Wild Magic)
BACKGROUND Noble
HEIGHT 4'9" (5'3" with horns)
BUILD A bit too thin for his own good.
HAIR Teal, dreads and braids with beads.
EYES Iris and pupil-less white.
VOICE Soft, quiet and nervous.
FEATURES Most noticeable are his tiefling attributes such as the horns and tail, as well his unusual coloring and freckles. He has a knotted scar about a foot and a half down his tail, and commonly has a white ferret rolled around his neck like a scarf.
PLAYER Draiol
TIMEZONE GMT+1
CONTACT
BACKGROUND
Rewriting a bit
PERSONALITY
At the core, Connie's what most people would agree a good person is. He's compassionate, gentle and has kind values and high morals. He knows right from wrong and he knows that the world isn't black and white in those things, either. As a lawful good type, he believes that an orderly, strong society needs a well-organized government, trusting fully in laws and honor. He keeps his word and rather omits the truth than lie. In addition, he's intelligent, well-educated, curious and with a need to believe the best in people, even when shown wrong.
As a person with his background, however, he's been struggling with socialization, as he's only had about three years of freedom from living behind a wall all his life. This makes him socially awkward, and some day-to-day life is sometimes very new to him, as all his education is academic and language-based. As an example, he only recently found out where bread came from, that servants are actually paid and that eggs come from chickens. Cale does his best to educate him in things, and after these three years, he's getting better. He also knows a bit about blacksmithing. (Even if he can't do it himself.)
He's not exactly naive, but he's terribly inexperienced in how to read other people. He often thinks that stern or rough-looking people are mad at him for some reason, and often misjudges people's intent. Talking to someone new is stressful to him, because reading the person is a whiplash of new takes, and he tries to ride on one idea for as long as possible before they do something else that changes it. That approach of reading people makes it difficult for him to see if people are lying or not, as well. He's not very insightful.
Deeper down, he's struggling with a lot of anxiety that bleeds over into other areas of his personality. He's afraid of making people angry, afraid of doing the wrong thing, and when this collides with his social inexperience, his ability to collect himself and continue without panicking isn't that well-rounded yet. He doesn't quite have panic attacks in the standard way, but when his anxiety and stress reaches very high levels, his wild magic surges might happen just from that.
In addition, a lifetime of being hidden for what he is has affected him very negatively when it comes to his self-image and makes it very difficult for him to see good things in himself. His magic is one of the few things he expects people to deal with him in return for, so he tends to use that as a means to be 'useful'. This is unfortunately very easy to take advantage of.
The need to be useful and 'worth something' comes from his fear of being abandoned, tossed aside or that people will tire of him. If he can help someone he's happy to do so, but he expects to be forgotten right after - so he continues to offer more as long as it makes them friendly towards him. This is a very quick way to exhaust himself, obviously. He even expects this of longtime friends, constantly worried about the time when they'll turn their backs on him and leave.
What makes it more complicated is the fact that he has to depend on people because his own knowledge of how life works is so limited. This sometimes makes him just stand back and let people make decisions for him (as long as they are not against his morals), and it creates difficulties to make his own voice heard when it's easier to just let someone else decide.
This is why 'Confidence' is an important name to him. Not only because he never really had a name of his own, but it also set a goal for what he wants to embody in the future. He wants to be confident, he wants to be a stable person and he wants to be able to fight for his home and his sister.
So far that confidence only shines through sometimes, and often only when someone else reminds him of it. It keeps getting him in trouble, though, so he's been knocked down more than once in his attempts. Yet, for all his fears and anxieties, he's also terribly stubborn, and after a while, he tries again. (Maybe this time it won't get him kidnapped.)
TL;DR Essentially one of those shaking chihuahuas with no socialization. Just less peeing.
As a person with his background, however, he's been struggling with socialization, as he's only had about three years of freedom from living behind a wall all his life. This makes him socially awkward, and some day-to-day life is sometimes very new to him, as all his education is academic and language-based. As an example, he only recently found out where bread came from, that servants are actually paid and that eggs come from chickens. Cale does his best to educate him in things, and after these three years, he's getting better. He also knows a bit about blacksmithing. (Even if he can't do it himself.)
He's not exactly naive, but he's terribly inexperienced in how to read other people. He often thinks that stern or rough-looking people are mad at him for some reason, and often misjudges people's intent. Talking to someone new is stressful to him, because reading the person is a whiplash of new takes, and he tries to ride on one idea for as long as possible before they do something else that changes it. That approach of reading people makes it difficult for him to see if people are lying or not, as well. He's not very insightful.
Deeper down, he's struggling with a lot of anxiety that bleeds over into other areas of his personality. He's afraid of making people angry, afraid of doing the wrong thing, and when this collides with his social inexperience, his ability to collect himself and continue without panicking isn't that well-rounded yet. He doesn't quite have panic attacks in the standard way, but when his anxiety and stress reaches very high levels, his wild magic surges might happen just from that.
In addition, a lifetime of being hidden for what he is has affected him very negatively when it comes to his self-image and makes it very difficult for him to see good things in himself. His magic is one of the few things he expects people to deal with him in return for, so he tends to use that as a means to be 'useful'. This is unfortunately very easy to take advantage of.
The need to be useful and 'worth something' comes from his fear of being abandoned, tossed aside or that people will tire of him. If he can help someone he's happy to do so, but he expects to be forgotten right after - so he continues to offer more as long as it makes them friendly towards him. This is a very quick way to exhaust himself, obviously. He even expects this of longtime friends, constantly worried about the time when they'll turn their backs on him and leave.
What makes it more complicated is the fact that he has to depend on people because his own knowledge of how life works is so limited. This sometimes makes him just stand back and let people make decisions for him (as long as they are not against his morals), and it creates difficulties to make his own voice heard when it's easier to just let someone else decide.
This is why 'Confidence' is an important name to him. Not only because he never really had a name of his own, but it also set a goal for what he wants to embody in the future. He wants to be confident, he wants to be a stable person and he wants to be able to fight for his home and his sister.
So far that confidence only shines through sometimes, and often only when someone else reminds him of it. It keeps getting him in trouble, though, so he's been knocked down more than once in his attempts. Yet, for all his fears and anxieties, he's also terribly stubborn, and after a while, he tries again. (Maybe this time it won't get him kidnapped.)
TL;DR Essentially one of those shaking chihuahuas with no socialization. Just less peeing.
POWERS
▶ Tiefling - It's Not Just Tails and Horns
As an Asmodeus tiefling, Connie has Darkvision, meaning he can see in dim light like it was normal light and in the dark like it was dim light. He also has Hellish Resistance, which makes him less likely to be hurt by fire.
Produce Flame, Hellish Rebuke, Darkness (TBA)
▶ Sorcerer - Magic's In Your Blood
Confidence is a sorcerer, meaning he has the ability to cast spells like a wizard. Unlike learning through studying and hard work, however, his magic comes from within. In fact, he's been touched by a chaotic magical force that flows through his every vein, and sometimes breaks loose even if he doesn't want it to.
This is known as a Wild Magic Surge, and means every spell he casts that isn't a cantrip has a 1 in 20 chance to backfire weirdly, with anything from explosions to turning him into a sheep for a while. (Wild Magic Possibilities)
As a sorcerer, he also has the ability to use Metamagic, meaning he has so far learned to slightly alter spells to either extend their duration if they're usually just a minute or more, or twin a spell that normally only hits one person. Using his metamagic skills, he spends magic energy (Sorcery Points), which he can also use to regain a spell slot (or sacrifice a spell slot to make another point).
Spell slots are essentially how many times per rest that he can use a certain level of spells.
▶ Feat - Magic Initiate (Wizard)
Since Izla taught him a little how to use his powers, he learned a bit of magic from the wizard magic traditions and gained two more cantrips and a wizard 1st-level spell (Find Familiar).
▶ Feat - Alert
You gain a +5 bonus to initiative and can't be Surprised.
▶ Feat - Elemental Adept (Fire)
Spells you cast ignore resistance to a damage type of your choice. In addition, when you deal that type of damage with a spell, you cannot roll a 1. Damage resistance options are one of the following:
▶ Spells
Cantrips - Shocking Grasp, Firebolt, Mind Sliver, Ray of Frost, Mage Hand, Dancing Lights, Friends, Chill Touch
1 - Magic Missile, Disguise Self, Shield, Tasha's Hideous Laughter, Find Familiar
2 - Scorching Ray, Misty Step
3 - Sleet Storm, Fireball, Counterspell, Lightning Bolt
4 - Blight
5 - Dominate Person
6 - Disintegrate
▶ Illithid Powers
Only In Some Memes!
This dumbass ate so many mindflayer tadpoles so nobody else had to suffer. He has all the mindflayer powers but Absorb Intellect, Fracture Psyche and Illithid Expertise. Confidence hides his horrible mess of veins and dark eyes with Disguise Self.
As an Asmodeus tiefling, Connie has Darkvision, meaning he can see in dim light like it was normal light and in the dark like it was dim light. He also has Hellish Resistance, which makes him less likely to be hurt by fire.
Produce Flame, Hellish Rebuke, Darkness (TBA)
▶ Sorcerer - Magic's In Your Blood
Confidence is a sorcerer, meaning he has the ability to cast spells like a wizard. Unlike learning through studying and hard work, however, his magic comes from within. In fact, he's been touched by a chaotic magical force that flows through his every vein, and sometimes breaks loose even if he doesn't want it to.
This is known as a Wild Magic Surge, and means every spell he casts that isn't a cantrip has a 1 in 20 chance to backfire weirdly, with anything from explosions to turning him into a sheep for a while. (Wild Magic Possibilities)
As a sorcerer, he also has the ability to use Metamagic, meaning he has so far learned to slightly alter spells to either extend their duration if they're usually just a minute or more, or twin a spell that normally only hits one person. Using his metamagic skills, he spends magic energy (Sorcery Points), which he can also use to regain a spell slot (or sacrifice a spell slot to make another point).
Spell slots are essentially how many times per rest that he can use a certain level of spells.
▶ Feat - Magic Initiate (Wizard)
Since Izla taught him a little how to use his powers, he learned a bit of magic from the wizard magic traditions and gained two more cantrips and a wizard 1st-level spell (Find Familiar).
▶ Feat - Alert
You gain a +5 bonus to initiative and can't be Surprised.
▶ Feat - Elemental Adept (Fire)
Spells you cast ignore resistance to a damage type of your choice. In addition, when you deal that type of damage with a spell, you cannot roll a 1. Damage resistance options are one of the following:
▶ Spells
Cantrips - Shocking Grasp, Firebolt, Mind Sliver, Ray of Frost, Mage Hand, Dancing Lights, Friends, Chill Touch
1 - Magic Missile, Disguise Self, Shield, Tasha's Hideous Laughter, Find Familiar
2 - Scorching Ray, Misty Step
3 - Sleet Storm, Fireball, Counterspell, Lightning Bolt
4 - Blight
5 - Dominate Person
6 - Disintegrate
▶ Illithid Powers
Only In Some Memes!
This dumbass ate so many mindflayer tadpoles so nobody else had to suffer. He has all the mindflayer powers but Absorb Intellect, Fracture Psyche and Illithid Expertise. Confidence hides his horrible mess of veins and dark eyes with Disguise Self.